I love the Prince of Persia series (except maybe for the
prince's first foray into 3D which, to be honest, everyone is trying to cast out of their minds.) The fantastic Sands of Time stand serves as one of the strongest examples of how to transport an old game mechanic into a new dimension but that's not why I hold it in such high esteem. Firstly, it completely redefined (in my mind anyway) how storytelling could be integrated into gameplay. The game drew you in and swept you away -- it was gorgeous, sure but everything was so well told you started to take for granted how every single part of the game blended so well into each other. You weren't playing a game, the prince was retelling a story, making mistakes (game over) and starting over (save games.) Everything was drenched in gold and greens, punctuated by splashes of exotic music and effects that helped the transition from the serene to the mesmerisingly exciting -- it was a simply magical experience.
With so much passion for the Sands of Time you'd think that I would love its new sequel the
Warrior Within, that I would be positively enchanted in its new combat moves and enhanced graphics. I wish it were that simple, I wish the magic was still there, I wish marketing types hadn't come in and spoiled everything.
You see, the
Warrior Within has been "overhauled": somebody must have sat all the designers down and given them a crash-course in "dumbing down". Let me give you an example: the first minutes of
Warrior Within sees a logo drenched in blood, the prince running away from a dark ancient evil, a dog being torn apart by this dark ancient evil, the prince showing off your new husky voice and then fighting a large breasted woman in a metal thong. The prince has changed from hapless hero to moaning dickhead. "Raaaaah!", "I have no time for this!", "Grrraaah!" -- he grunts and one-lines his way through the levels. Someone needs to get laid.
I know what happened, I really do... This thirty something guy with a masters and a fancy pin-stripe suit gathered all the game developers together, ordered some sandwiches and coffee and went on to crush their spirit. He took the big list of "things that are wonderful in Sands of Time", a big red pen and stratched out everything. He then projected a PowerPoint presentation which went something like this:
- More T & A
- Nu metal soundtrack
- More blood
- MTV style transitions
- Darker look
- Stubble on prince
- One-liners and grunts
He then finished his cup of coffee, put his feet up and ordered the group of depressed developers to go work and do something that's "really kick ass!" -- Ca-tching!
So I hate it, right? Yes, but it's not awful: it's still quite a bit better than most games and it can still be breathtaking at times -- It's just not what it should have been, and mostly it's just depressing to see something with such great heritage regress into what is just another pre-digested, focus grouped and mostly bland experience. Sigh.